qυιитєѕѕα (
madgoddess) wrote2021-10-31 01:15 am
Entry tags:
• application •
OOC INFO
Name: Li
Contact:
sojourney | Sphinx#5619
IC INFO
Character Name: Quintessa
Canon Name: TF: The Last Knight (Bayverse)
Canon Point: End of The Last Knight
OC, AU, or CRAU Info: Canon
Personality:
• some kind of space witch slash actual goddess
• calls herself the "Prime of Life" and the creator of the Cybertronian race
• once has 12 guardian knights who betrayed her and took her staff of power
• completely believes it's her divine right to control/command all Cybertronians
• usually acts all queenly and serene except when she gets pissed off, then she's a viper
• wants to destroy Unicron (Earth) in order to revive Cybertron (seems genuine in this desire??)
• is definitely "ends justify means" and manipulates/works with anyone she can for her goals
Abilities:
• Energy Manipulation - She can summon bursts of energy which are strong enough to inhibit Cybertronians' movements
• Telekinesis - She can control objects around her, particularly metal ones (uses this to shape chains and bind OP) and also can levitate/fly
• Hypnosis/Control - She can bewitch others to follow her commands; being in her presence produces a low level of suggestibility that gradually increases with repeated exposure
• Transfiguration - She can rewrite a mech's frame, causing them to undergo changes, upgrades, or healing with her power
• Disguise - She can camouflage her physical form to look human (mostly) - similar in function to a mech's holoform, except not remote
**NOTE: See her permissions post for game-specific power nerfs/changes.
Sample: test drive meme
Name: Li
Contact:
IC INFO
Character Name: Quintessa
Canon Name: TF: The Last Knight (Bayverse)
Canon Point: End of The Last Knight
OC, AU, or CRAU Info: Canon
Personality:
• some kind of space witch slash actual goddess
• calls herself the "Prime of Life" and the creator of the Cybertronian race
• once has 12 guardian knights who betrayed her and took her staff of power
• completely believes it's her divine right to control/command all Cybertronians
• usually acts all queenly and serene except when she gets pissed off, then she's a viper
• wants to destroy Unicron (Earth) in order to revive Cybertron (seems genuine in this desire??)
• is definitely "ends justify means" and manipulates/works with anyone she can for her goals
Abilities:
• Energy Manipulation - She can summon bursts of energy which are strong enough to inhibit Cybertronians' movements
• Telekinesis - She can control objects around her, particularly metal ones (uses this to shape chains and bind OP) and also can levitate/fly
• Hypnosis/Control - She can bewitch others to follow her commands; being in her presence produces a low level of suggestibility that gradually increases with repeated exposure
• Transfiguration - She can rewrite a mech's frame, causing them to undergo changes, upgrades, or healing with her power
• Disguise - She can camouflage her physical form to look human (mostly) - similar in function to a mech's holoform, except not remote
**NOTE: See her permissions post for game-specific power nerfs/changes.
Sample: test drive meme

R2 Crystal Garden
Most of the time, Quintessa can be found in the crystal garden she created upon her arrival to the ship. Those who are familiar with the Refracting Gardens may find this sight somewhat reminiscent... not exact, but as if they drew from the same inspiration. Quintessa encourages anyone to visit the garden, with or without her accompaniment. Her only rule is to be respectful of her property, and to not cause damage to the crystals.
A utilitarian ship bay no more, crystals have sprung from nearly every surface, growing from shining pools of coloured liquid, clinging to every ridge and panel of the walls, trimming the rafters like pearlescent ivy. They range in size from tiny as the end of a fingertip to several meters tall. If touched, the crystalline structures produce a chiming, gentle sound — if handled too roughly, they ring like squeals of pain. They catch the artificial ship lighting, dangling prisms and splashing rainbow colours through a hundred thousand facets. On most people, the effect is tranquil and soothing... even mesmerizing. It wouldn't be unusual to lose track of time while in this place, and find several hours have passed without your notice.
Along what has become a walkway path, meandering around the cargo bay turned... garden? nursery? conservatory? to where Quintessa often floats in front of a long workbench covered in shallow dishes and tools, carefully cultivating new prisms like one would care for a prize-winning rose. Some of them resemble the prismatic cubes, others like delicate plants and flowers. Petite metal and crystal seahorses glide through the air from area to area like hummingbirds, lit from within by the signature blue glow of Quintessa's magic.